The headline addition in the 15.20 patch is the Lever Action Shotgun, which is sure to pack a punch any time you find yourself in close-quarters combat. (only free) than a traditional Fortnite creative map this is the.Fortnite: Battle Royale is a free-to-play Battle Royale game mode developed by Epic Games.Lever Action Shotgun. Dmg File On Pc Adobe After Effects Cs4 Dmg Free Mac Cleaner 2017 Mac Os X Mountain Lion Installesd Dmg Download 10.4 Dmg Download Intel Mac Miller K.i.d.s Download Download Visual Studio Mac Teamviewer 8 DmgDeveloped by Heckler & Koch in the mid-1960s, the 9 mm MP5 submachine gun uses the. Fortnite Green Auto Shotgun 200 Dmg Mac Os 10.9 Dmg Download Vlc Player Download Mac How To Open A.
![]() Fortnite Green Auto Shotgun 200 Dmg Mac Cleaner 2017All it did was give the ability for 1-2 pellets to miss and still one shot.But again, I don't care if they don't add it. At least one pumping still takes skill regardless if it does 200 damage or 220 damage. Only complaint was when all I could find was a gray tac or even a green pump and died to someone lucky enough to find a gold pump because that kind of RNG is bullshit. I've never died to a epic/gold pump and got upset in the way that I do dying to a shotgun. Now we just got this double pump jr/sniper/spammy mc spam spam of a shotgun dominating the game and poopoo ass drum shotgun crowding the loot pool causing the real issues.Although I agree with the suggestions & would like to see them, I'm gonna make an argument about something: Tac shotgun got it's buffs especially with the purple/gold variants. Making the green pump do 200 would make a difference though and with that change it would the purple/gold pumps irrelevant to add. Mac ox s 1010 emulatorI think the combats account for even more & we will see it vaulted as it's a broken gun.Green/Blue pumps didn't play as much of a role as the purple/gold pumps did in the vaulting of the shotgun. But then if the combat was vaulted (which I hope will be) & these were back, then we'd meet the same problem we had in the first place & the reason why the combat exists - 26% of total elims. It was much more easy to do much more damage with a gold pump than with a blue + you didn't need to hit all of your pellets for a 200+ shot.With the blue pump, you gotta be real close & precise to hit all of your pellets for a clean 200 damage shot, which is great - rewards aim. I have nothing against them coming back & purple/gold pumps are one of my favorite weapons.Here is the thing, pumps were vaulted for having 26% of total eliminations & there is no doubt that the purple/gold variants played a key role in that. By unvaulting the purple/gold pumps (I'll now refer to them as heavy pumps), the heavy tac would become useless - same rarity weapons, but one deals way more damage every time & can 220 pump you.The shotgun roster would have green/blue shotguns which are pumps & purple/gold shotguns which are tacs. They finally got them right, just please fix the bug when they don't shoot for some reason.We just got the new purple/gold tacs & they're awesome - can deal up to 195 damage. But it will still deal high damage regardless in CQC as it should. There is no reason why a shotgun should be able to hit me whilst being 50 m in the air like the combat does (in fact, I died that way today).Pumps are currently in the most balanced state they've ever been - still able to 200 to 0, but you gotta be real close & precise for it to happen. Slightly decrease game time early on (between storm shifts) Quads back but have fuel, ballers return, both spawn more around edges of the map, increase spawn chance and more 100% spawn locations for general early aggression. Shadowbombs return, turn old grappler into a trap (has 3 uses and purple rarity) Vault list: drum shotgun, combat shotgun (or rework with less ammo and slower fire rate, bring headshot multiplier back up with less base damage), drum gun, heavy sniper, mini gun (or rework), mounted turrets. It got vaulted eventually.Pumps got vaulted for being too good.Combat will follow the same path?Correct me if I'm wrong, but the heavy tac is the most balanced high tier shotgun & should stay, but the lower tiers should be vaulted.In the past we've had so many items to negate fall damage if your builds got destroyed (redeploy, flint knock, shadow bombs, etc.)Since all of that got vaulted, bringing back bouncers would be perfect - negate fall damage (not as easy as with the 3 mentioned above, would involve some bit of skill to do which is good) & would grant extra mobility.Hope you enjoyed my argument, I just had to reason everything I said, so yeah.If i could do whatever i want with the game , here's a few things i'd do personally Looking at how it was before, every time we've had 2 high tier shotguns at the same time, one got vaulted later on.This was true once, but still, every time we've had a high tier shotgun, it was eventually vaulted.Double Barrel was nerfed & eventually was vaulted, whilst the Heavy stayed (was vaulted shortly after the heavy pump got added)At one point, the heavy pumps & heavy shotguns were in the same roster, yet the heavy felt useless at that point. An option to turn pre edits off entirely Flintlock comes back with reduced headshot damage, utility is strong enough, bring down spawn rate slightly Increase drop rate of all trap section (traps, campfire, launchpads) Buff burst smg base dmg with decreased damage to builds and headshot multiplier down The combat has the super nice range and fire rate but unless your aim is impeccable or your defense is impeccable you can get bodied by a pump in a 1v1 if you aren’t careful. Tac is a bit of the best of both worlds but it’s a master of neither fire rate range or one shot ability. Pump is just so much better in a box fight than the combat. I’m POSITIVE im in the minority here but to be honest all day yesterday playing arena, especially in solos, I found myself genuinely indecisive over the blue pump vs blue combat vs purple tac. Create a proper MMR system with ranks/divisions and also a casual playlist which would include experimental things coming into the game exclusivelyI’m not a fan of the purple and gold pumps always felt like they were op. Bouncers return with 1.5 tile vertical push and much further horizontal After the nerfs though it’s not just BROKEN AF imoThe sword was especially OP when it first came out because you not only had a lot of health, but only could get materials quickly AND use them to outplay others. Unless I’m in squads then give me that damn combat lol and obviously overall I do believe the combat is the best shotgun in the game just because the range and fire rate don’t match the amount of potential damage it can deal. I’m not saying they couldn’t use a little adjustment just saying this is the first time in a long time where there isn’t one clear choice to me. ![]()
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